I would like to use the editor to create some c64 specific character sets, consisting of double height - 1x2, 2x2 etc. Is there an easy way to set this up?
Both apps can import PNG files and export to binary or ASCII text (both are directly useable by ie. cross-dev assemblers).
Exporting a C64 BASIC listing (ie. DATA statements) is not supported but you can load a PRG file from basic, which is easily made out of a binary, just add a 2-byte load address to the file using a hex editor, low byte first.
This will give you a lot more flexibility than using hard-coded DATA statements as the data can then be loaded by any program.
hi do you have a link on how to add multiple pictures with hex editors etc? im just familiar with Basic and tying to make a game in it (from my pngs). And /or would the text be compatible with petscii which I can add via basic? thanks.
No I don't have any link to give you but I'm pretty sure you can just use the LOAD command in your BASIC programs to load PRG files to the addresses specified in their first two bytes with ie..
10 LOAD "BMDATA",8,1
20 LOAD "BMCOLRL1",8,1
30 LOAD "BMCOLRL2",8,1
I really don't want to get into the finer details of this here but using BASIC is likely to limit your freedom with where and how many images you could load, the data for one (full-screen) multi-colour mode bitmap is usually around 10KB and the BASIC and kernal ROMS occupy 8KB each, so that's 16KB gone before you even start.
Do you know what would be great? To have some sort of "projects", where you can have more than one map designed with the same char/tile set, but possibly with different colors...
Hello, I'm interested in supporting. What formats does this allow you to export in? Can you please add some info on this and/or screenshots of the export features?
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I would like to use the editor to create some c64 specific character sets, consisting of double height - 1x2, 2x2 etc. Is there an easy way to set this up?
Hi, yes CharPad supports variable width/height tile sizes up to 10x10.
Just enable tiles (Project Palette) and you will be prompted to pick a size.
You can then use the tile editor to draw your tiles freehand or stamp individual chars into the cells..
hi does char or sprite pad import png and export to basic? thanks
Both apps can import PNG files and export to binary or ASCII text (both are directly useable by ie. cross-dev assemblers).
Exporting a C64 BASIC listing (ie. DATA statements) is not supported but you can load a PRG file from basic, which is easily made out of a binary, just add a 2-byte load address to the file using a hex editor, low byte first.
This will give you a lot more flexibility than using hard-coded DATA statements as the data can then be loaded by any program.
hi do you have a link on how to add multiple pictures with hex editors etc? im just familiar with Basic and tying to make a game in it (from my pngs). And /or would the text be compatible with petscii which I can add via basic? thanks.
No I don't have any link to give you but I'm pretty sure you can just use the LOAD command in your BASIC programs to load PRG files to the addresses specified in their first two bytes with ie..
10 LOAD "BMDATA",8,1
20 LOAD "BMCOLRL1",8,1
30 LOAD "BMCOLRL2",8,1
I really don't want to get into the finer details of this here but using BASIC is likely to limit your freedom with where and how many images you could load, the data for one (full-screen) multi-colour mode bitmap is usually around 10KB and the BASIC and kernal ROMS occupy 8KB each, so that's 16KB gone before you even start.
thanks
Great release! thanks.
Do you know what would be great? To have some sort of "projects", where you can have more than one map designed with the same char/tile set, but possibly with different colors...
Anyway thanks for what you do already!
Hello, I'm interested in supporting. What formats does this allow you to export in? Can you please add some info on this and/or screenshots of the export features?