SpritePad C64 Pro 3.52


Public Release 30/6/23 (SpritePad C64 Pro 3.52)

- Fixed: If a tile-set is added to a project that has sprite animations and the prompt "Sprite zero is not blank, insert one now?" is shown and
         answered YES, the sprite animations were not being rectified after the insertion.

Public Release 29/6/23 (SpritePad C64 Pro 3.51)

- Fixed: The Sprite Animations form (.NET) was going completely crazy if tiles or tile anims were added or removed from the project.

nb. The Win32/Win64 builds are unaffected/unchanged and will still show as v3.50

Public Release 24/6/23 (SpritePad C64 Pro 3.50)

- Fixed: Tile Editor (.NET) - a problem with the 'Name' field was causing the control to lose focus on every key press.

- Fixed: Improved the quality of the blur filtering (.NET) - unwanted darkening at image edges is no longer present.

- Fixed: Image Import (.NET) - there was a problem with image transparency when pasting from the clipboard.

- Fixed: Colour Palette Editor (Win32/64) - had some minor layout issues and is now horizontally expandable (same as the .NET version).

- Fixed: Colour Palette Editor (Win32/64) - a few minor annoyances in the UI behaviour/performance.

- Fixed: Sprite Editor / Tile Editor (.NET) - there were some issues when using zoom (CTRL + wheel) when the scrollboxes were in "scroll mode".

- Fixed: Sprite Editor / Tile Editor (Win32/64) - zoom ops (CTRL + wheel) were not functioning when over the image.

- Fixed: Sprite Editor - the editor image/canvas could become unresponsive after ie. a Swap operation in the set.

- Fixed: Tile Editor - the editor image/canvas could become unresponsive after ie. a Swap operation in the set.

- Fixed: Sprite Set (Win32/64) - insert (blank image) was not correcting animation data.

- Fixed: Animations - inserts (and pastes) to index zero in the sprite/tile sets were causing inactive (usually blank) animations (f0 to f0) to be
                      incremented and consequently displayed.

- Fixed: Animations - automatic corrections following deletions/insertions/cuts/pastes in the sets are now more sophisticated, ie. previously only

                      animation frames (a->b) which appeared entirely beyond a deletion/insertion point were rectified.

                      we can now handle ie. animations contained in a deleted range + deleted ranges contained in an animation + start/end trims.

- Fixed: Animations - automatic corrections following a crop operation in a set are now handled.

- Fixed: Sprite Rotation (form) - was not correcting the sprite animations or tiles after inserting a rotation sequence.

- Fixed: Sprite Set (Win32/64) - Paste (composite overwrite) was missing it's keyboard shortcut.

- Fixed: Z-Rotation - there was a (very old!) clipping problem when rotating pixels that appear at zero (either axis) in the source image (appearing thickened).

- Added: Anti-piracy measures - experimental, genuine purchasers need to get in touch if they get falsely identified as criminals.

- Added: Program settings are now saved/loaded using an ini file (currently this only saves/loads the last used window position/size).

- Added: Main form - the 'View' menu now has a 'Reset Parent Window' item on shortcut SHIFT + F12.

- Added: Tile Set - Fill (incremental from zero).

- Added: Sprite Editor / Sprite Set - Tuck Right Half, Tuck Lower Half.
         nb. tucking solves ie. the common problem of creating a single pixel axis, especially a vertical one, where a reflection op can only create a double.

- Added: Sprite/Tile/Anim sets (forms) - the status bar now shows the quantity selected if > 1.

- Added: Examples - Game Rips... Mega Apocalypse, SEUCK - Slap 'n' Tickle + Outlaw, Oh No!.

- Added: Examples - Filled out the Subchrist stuff a little bit.

- Added: "Multi-colour Pen Swapper" tool - simplifies the business of swapping multi-colour pens/pixels/colours.

- Changed: Animators (forms) - now have a "Set Frames from Selected Sprites/Tiles.." menu item + toolbar button.

           nb. previously this commonly needed action could only be done in the sprite/tile set form where it was somewhat less intuitive.

- Changed: Improved the layout when tiles are not used, just sprites + sprite anims.

- Changed: Animators (forms) - disabled the (obvious) tool-tips as they can cause the animation to stutter when displayed.

- Changed: Emu Snapshot Ripper - remodeled based on CharPad's ripper, more powerful, not limited to just ripping 256 sprites from 1 of 4 banks.

- Changed: Sprite Set - minimum zoom level is now x1 (was x2).

- Changed: Help files - updated the VIC-II library code.

Files

SpritePadC64Pro352.zip 5.5 MB
Jun 29, 2023
SpritePadC64Pro352.rar 3.8 MB
Jun 29, 2023

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