Subchrist Software sprang to life in 2001 and has provided cutting-edge retro-gaming development tools ever since.
Our focus so far has been entirely devoted to the classic 1980's legend that is the Commodore 64.
Our first project was the development of a tool that could perform digital remastering of software transferred from cassette tapes, it would come to be known as "Final TAP", and it played a key role in the race-against-time project to save thousands of classic game tapes from being lost forever due to magnetic degradation or "bit rot".
From there came the development of SpritePad and CharPad, Windows desktop tools for designing sprite images, animations and game maps for 2D video games.
These tools have been tweaked, tuned and polished for well over a decade now and are considered by many developers, designers and artists to be the best available.